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Below are the 20 most recent journal entries recorded in Ben Sims' LiveJournal:

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    Sunday, May 31st, 2009
    1:16 am
    Shot by Harvey Keitel ??
    OK I don't post here often but I had a fucked up dream, and I still remember some of it ( though I know there was more that I lost while waking up ) so Im tossing it up here...

    SO Im at what I know to be my house, its a cabin with big glass windows on a lake, wall benches, shelves and shelves of books and a desk... I wana say it was the Den from the set up.. and it felt really well lived in.

    In walks Harvey Keitel,( as he looked in Reservoir Dogs ) he has a gun, and im there in my PJ's ( the scoobie doo PJ pants ) and we start talking, I wana say we were working out a deal for something or another I know money was involved and I know that Harvey's position was that someone had to be shot... so in the end, I agreed to let him shoot me, I got on my knees and he shot me in the chest, which I imediately regreted, we exchanged our good by's and he left...I decided then that I didn't wana just lay about and die and started to bandage myself up...

    Then I woke up. Now I have frankly no idea what the hell I was thinking of when I went to bed to inspire such a fucked up dream, but here is the weirdest part.... the whole time we were talking, hell for the entire dream the Music for "SkullCrusher Mountain" was playing... though Harvey did not seem to notice, when he left it was at the line "isan't it enought to know that I ruined a Pony making a gift for you?" ...

    Current Mood: confused
    Current Music: Skullcrusher Mountain (apparently)
    Monday, October 20th, 2008
    11:13 am
    ICC Thoughts.
    Well ICC for me was a mixed bag, first let me say that it was clear very very clear that the staff put forward a tremendous effort to show us all a good time, their work was apparent the settings were very nice ( especially changeling ) the plots seemed well constructed and pre-planed...especially the possession thing, < we are only now seeing the tip of that iceberg folks >

    But my weekend at ICC was viewed through the filter of a guy who shortly before departure from Va, ate something which was completely offended by a surprise trip to Detroit and turned my insides into a dual headed sprinkler system. if you bounced up to me this weekend for a surprise hug, and saw a panic'd look on my face and I shortly afterwords excused myself It was not you!... trust I felt like crap and was fleeing to avert disaster.

    Things I liked...

    Charity record was totally smashed, we only had 600 folks but raised a stupid amount of charity money... Go Guyz!...

    Hanging out with people, I didn't get to spend long stretches with folks and I tended to keep my distance, but I still got to see my peeps. Much good conversation.

    Travel, other than the trip to and from the airport IN Detroit, travel was a breeze, the good news is that ya know with Detroit getting ICC, DC no longer has a damn excuse about our airports being too far away... ICC in DC would roxxors..

    Game, I had an Alright time, not great but alright, not that it was the ST's fault, I felt like fuck pie and was not in RP condition... Nyquil and Pepto are the Mind killers....


    Things I did not like...

    The hotel was too nice, I know its a fucked up thing to say, but It was a bit upscale for us I felt, it was very nice, but I felt like the staff was eying me, and everyone else all weekend, it just didn't "Feel" like a good fit. The restaurant at the hotel was very pricey, Though the Food was excellent.

    I missed Sabbat due to being ill, this filled me with great sadness I heard such great things about the game, I loved sabbat and it looked like it was to be the bomb... /emo


    Plot, Now this one I want to be clear on, I Dodged plot hardcore this weekend, I wasnt feeling well and my last few encounters with "plot" have left me with that chafed and splintered feeling so I decided I was taking this ICC off from plot as much as possible. I of course failed, a symptom of the "Lau Lau" effect, but I had a couple difficulties with the plot:

    the first was the ascendancy war thing.
    WTF is the point of a conditional covenant benefit for wining the Bidding war?... This did not effect me, but if I spent money on this thing, and didn't have coil of blood I would have been Fuckin Pissed, the same as an Invictus who is told after wining the bidding that if he hasn't completed the Tenure plot kit he cant get his covenants bennies either... this was a bad decision, I cant think of any justification for it.

    Second, and on this one I could be wrong, As I understand it this was caused by a communication issue... Some of the ST's/Narrators told OD that their coils would not work to fight off the frenzy that hit the ballroom... Now again this frenzy would never have hit me, it was targeted at PC's who filled one of the following ; BP 7 + / humanity 3 or lower/ has killed someone Here...
    Now when I talked with Lee Ann, she said that she never said that coils didn't work...

    My final word on the idea of plot kits that remove coils is that they suck. to a one, Coils are permanent changes, Dragons already get hosed constantly by ST's not running frenzy on others, allowing other covenants to avoid the problems of High Bp with lame tricks ( which cost way less than coils ) and in general discounting the usefulness of coils. To then turn and say here is a problem you spent a ton of Xp getting to avoid or mitigate but hey I'm just not going to let you, but this other guy with a cheap way to do so can do it without any issues... well it just sets my brain on fire. I truly hope that such communication issues are worked on in the future, and that plot kits to remove permanent changes are no longer run...
    ( in fact I am very much against plot kits that say hey ya know what I don't care whats on your sheet, you cant effect this result ... If I wanted to ride a train I'd watch TV. )


    Summary:

    Tim Edwards from the UK made a comment in the QnA about the tendency of cammies to think that a guy is a dick the further away from you he is... I had a short chat with him and added one addendum, Cause I totally agree the further away a guy is the more likely a cammie is to think "that guy" is a dick, a cheat, a liar, playing under a protectionist ST, etc etc etc....
    I said yeah Tim, that may be true but for the most part the reason I think that guy is a dick is because he has acted that way, or someone local to him has said "what a cocksucker this guy is, let me tell you of his exploits and how he fucked me".

    I guess the sum total is, like my illness, we bring most of this on ourselves, we can have fun, regardless of the "rules" if we set our mind to it, if we say hey I don't have to get my way, I just have to get a Cool Story for one and all. And to be clear folks, a cool story has a beginning, a middle and the one we neglect most often an END.

    Current Mood: geeky
    Tuesday, July 4th, 2006
    11:38 am
    From the Mysteries...
    A friend emailed me this... its about the OD and the Mysteries debating Stupid Dying light...

    ================================================================

    Totally and absolutely ooc, but I Had to share. From the Mysteries list, on apparent need for someone to explain Juris procedure to the masses.

    "Or we
    could ask them to read with the brains God gave a goose.'
    --------------------------------------------------------------

    "As we have no official requirement that Dragons must have at least the brains of a goose, this might be a touchy requirement"

    Current Mood: ecstatic
    11:36 am
    answer
    Breifs...

    Current Mood: embarrassed
    Friday, March 17th, 2006
    9:27 pm
    2:43 pm

    Here ya go Shamus, this one is indeed for you sir.

    http://video.google.com/videoplay?docid=5624172953967218043
    Thursday, February 23rd, 2006
    10:00 pm
    New Job
    Got the Job today...
    all is well start march 6.
    Tuesday, January 31st, 2006
    7:38 pm
    Da New Job...
    Keep your fingers crossed for me folks, went on a "ride along" ... part of my second interview for the new Job I have been perusing ... well they have been perusing me...
    I am quite amped...
    I havent gotten an offer yet, still waiting on my background check..
    Tuesday, December 6th, 2005
    12:29 am
    Santa's letters... Was too priceless not to post...
    Dear Santa...

    Dear Santa,

    This year I've been busy!

    In June I signed my organ donor card (28 points). Last month I put money in [info]princessdiablo's expired parking meter (14 points). In May I helped [info]deathbydice see the light (8 points). Last Friday I gave [info]canuckdesz a life-saving transfusion (50 points). In January I bought porn for [info]delwin (10 points).

    Overall, I've been nice (1100 points). For Christmas I deserve a new bike!

    Sincerely,
    capntypo

    Write your letter to Santa! Enter your LJ username:
    Sunday, December 4th, 2005
    4:50 am
    List seven songs you are into right now. No matter what the genre, whether they have words, or even if they're any good, but they must be songs you're really enjoying now. Post these instructions in your LJ along with your seven songs. Then tag seven other people to see what they're listening to.

    Here's my 7:
    1. Ex-Lovers Lovers -Voltaire
    2. Godbless my SUV -The Capital Steps.
    3. Land Of Confusion - Disturbed.
    4. Nothing Compairs to you- Me first and the Gimmie Gimmies
    5. I dont know the name of the song, its in spanish but its something about "gasolina"....
    6. Im a Dime - Cake
    7. "he had it coming" -Queen Latiffa

    ok Carl, Kristina, Marji , Jeff, Katie, Paul, Convey your it..
    Wednesday, November 23rd, 2005
    12:18 pm
    Posted to DDC...
    Recently we have been talking locally about what we like and don't like about game. At some point the discussion turned to what folks from outside DC thought of the DC game, Now I am a newcomer to the DC game, I still have ties to other games My fingers are rather deep in some pies, and I'm getting a taste of others... Anyway Wade made this post to the DC list.. and I thought It should be shared with the world.

    Word of Overcast.. Not so much )
    Tuesday, October 25th, 2005
    5:41 pm
    Found on Nash's LJ
    http://www.theregister.co.uk/2005/10/13/mp3_breast_implant/

    I have to agree. I think the world truly must be coming to an end when we invent the ITit.
    Monday, October 24th, 2005
    12:37 am
    Had to know, Unfortunately I now have to do it too..
    Leave your name and...
    1. I'll respond with something random about you.
    2. I'll tell you what song/movie reminds me of you.
    3. I'll pick a flavor of jello to wrestle with you in.
    4. I'll say something that only makes sense to you and me.
    5. I'll tell you my first/clearest memory of you.
    6. I'll tell you what animal you remind me of.
    7. I'll ask you something that I've always wondered about you.
    8. If I do this for you, you must post this on your journal.
    Tuesday, October 4th, 2005
    2:44 am
    How to write a character history... Crosspost..
    This recently hit the Richmond OOC list and I thought It was good enough to post here... great info something folks should at least takea read through.. every little bit helps after all.
    =============================================================
    Heya folx,

    So a guy I used to play with in the Pittsburgh Camarilla Chapter wrote this
    recently and posted it. I take absolutely no credit for it whatsoever.
    It's a very decent guide to making a character rather than a character
    sheet. In my life as a roleplayer, I've often broken one or more of the
    rules below, and I generally regret it after "getting into" the character.
    If you don't have a thoroughly fleshed-out background for your
    character...try using this to think about where you want to go with a
    character.

    Cheers,
    Adam Warman
    US2002022774

    ******************************
    How to Write a Character Background

    "Interactive improvisational theatre": that's what we call it
    while we're trying to not sound like ubergeeks when we talk about our
    larps out in the real world. But it's not an entirely untrue
    characterization, and if it were more true, the game certainly wouldn't
    suffer from it. Strip away the XP, the stats, all the numbers and
    mechanics, and ask yourself this fundamental question: would anyone want
    to read a book (or watch a movie) about what happens at your game?
    About your character?

    Larp isn't a board game -- the goal isn't to win by having the
    most points at the end, because there are no points or ends, and no way
    to win -- and it isn't even like some other RPGs -- the goal isn't to
    adventure as a team to defeat the big bad and rescue the innocent,
    because there are no big bads or innocents, and no adventures.
    Actually, there's nothing at all in this little game, nothing at all,
    except the characters. The characters ARE the story; the characters ARE
    the game. If the characters are flat, then the story is flat and the
    game is flat.

    Let's make a compelling story, one that would be worth reading
    the novelization of. Let's make some interesting characters. Below are
    ten guidelines -- rules of thumb, some pitfalls to avoid -- to help give
    you a leg up on writing your character's background. Some of them list
    "red flags" that you can look for in your character to get a quick idea
    of what might be a good idea to change, some present alternate
    possibilities that just might not have occured to you.

    Rule #1: Have Parents

    More imporantly, have a childhood. Psychologists tell us that
    small events early in life can have a tremendous effect on someone's
    personality as an adult; the same goes for your character. Ask yourself
    all the "little kid" questions. Who were your role models? How did
    your parents meet? Did you grow up rich or poor? Were you picked on as
    a child, or were you the bully?

    Red flags at this point: no last name, orphaned at a young age,
    raised by a super-naturally oriented organization, having become the
    best-of-the-best at anything (particularly if before the early teens),
    amnesia or other selective memory loss, or having more than half your
    background focused on after your metamorphosis to a supernatural
    creature. The begining is important, and leaving it undefined is an
    invitation to be boring.

    Rule #2: Hit the High Points

    Speaking of the metamorphosis, be sure to talk about that, as it
    should have had a profound effect on the character; you should know
    where you were, what you were doing, who your sire was and (this one
    gets ignored surprisingly often) why they embraced you. But
    transformation isn't the only one. Did your character ever fall in
    love? Find (or lose) religion? Betray, or be betrayed by, a friend?
    There aren't any dots on your sheet for "emotional impact," but don't
    let that stop you; these facets are more important than any dot you'll
    ever earn.

    Red flags here: only talking about education and careers (read:
    justifying skill point expenditures), or only talking about friends and
    associates (read: justifying dots of allies and contacts or membership
    in a specific sub-group like a bloodline). Yes, those things are
    important too, but they don't tell a story. They don't tell WHY.
    Additionally, for vampires: being embraced out of the blue, or "because
    I was the best [whatever]er in the world," or by someone your character
    didn't know before the embrace or hasn't interacted with since the
    embrace.

    Rule #3: The Y^3 Rule

    "If every vampire who said he was at the crucifixion was actually there,
    it would have been like Woodstock." -- Spike, Buffy the Vampire Slayer

    Everyone likes to be special. Everyone wants to be "that guy",
    the one-in-a-million exception to the rule. The hero of the story. In
    a game of 30 people (not to mention the 5,000 members of the Camarilla
    outside the local venue), that's... problematic. Let's say, for
    example, you want to be the best kung-fu fighter the world has ever
    seen. It's really easy; strength 5, brawl 5, kung-fu 5... you can do
    that and still have enough points left to get a PhD in nuclear physics.
    So can everyone else. (This should illustrate how the dots don't make
    the character.) This fails to make an interesting character because it
    has no reason; it's just dots. But what's a good reason? That's where
    Y^3, or "Why, cubed", comes in; it will quickly turn a
    rules/mechanical/out-of-charcter desire into a story about your
    character. Just ask yourself the question "why?", three times. Why are
    you the world's best kung-fu fighter? Because you trained for years in
    a secret mountain dojo. Why? Because you feel an overwhelming desire
    to avenge the death of your parents by becoming a vigilante. Why?
    Because my parents were brutally murdered by a sociopath who is now my
    arch-nemesis. Anyone can max out their stats, but no one will answer
    the same way as you to Y^3; congratulations, now you actually are
    special.

    Red Flags: having any particular diepool maxed out. Having more
    4 and 5 dot abilities/merits than 1s and 2s. Having a 1 in any
    attribute. If you notice any of these, ask youself "Why?"

    Rule #4: Do Some Research

    It is popular to make a character who starts the game by having
    just moved into the city from far away, or who has just awoken from
    torpor from the distant (or not so distant) past. It is strongly
    advised that you read up on where and when your character has been. For
    example, if you want to have been in Pittsburgh in the mid 1800s, you
    should go look up when Fort Duquesne was built, when it was destroyed,
    and the two times when George Washington tried to attack it. These are
    major political and social events of that time and place, and if you're
    going to provide ANY believability to your representation of your
    character, you, as a player, should know the facts. Wikipedia makes
    this easy (www.wikipedia.org). More than this, your character should
    have opinions on those issues. Otherwise, what's the point? You can
    have been embraced yesterday and still not have an opinion, why be old
    if you're not going to do anything with it? How can you pretend to be
    from a foreign land if you don't know anything about it?

    Red flags: lack of dates, or vague dates, in character
    background, or mention of events without mention of character's thoughts
    and feelings on them. Repeated use of the "forgot while in torpor"
    card.

    Rule #5. Have Flaws

    The new World of Darkness has an interesting take on flaws which
    is a big departure from the rules used in the last chronicle. That's
    not what I'm talking about. I'm talking about deficiencies of
    character. Self-hatred. Bigotry. Blind love. The Vice system is, to
    be blunt, pathetic; so it's up to you to make your character more
    interesting in this regard. Let your character have failed. Let them
    have made stupid choices. Let them feel pain, and loss, and fear, and
    anger. Let them suffer. It's what interesting characters do. And not
    just altruistic, martyrous heroes! Well written villians go through
    these too. Trust me, 10 years of pain adds more to a character's story
    than two millenia of always getting what they wanted.

    Red flags for #5: great age, having left all the enemies of your
    past dead behind you, having left all of your loved ones dead behind
    you, having never been in love, having no goals because you've already
    accomplished them.

    Rule #6: Leave Hooks

    I have often heard the complaint that it's difficult to first
    get involved in the game. Another, seemingly unrelated complaint, is
    that the plotlines being run aren't compeling to someone's character.
    Both of these problems can be addressed by leaving a few good hooks in
    your character's background that other characters can be hung off of.
    Rather than letting your historical nemesis die, let them get away, or
    at least a close ally of theirs. Leave some surviving descendants, or
    former friends, or lovers, or times and places you may have indulged in
    creating a childe. And point them out when you send your background to
    your ST. "...but Smith escaped. (open hook)" Like that. (Conversly, if
    it's someone else's PC, note that too. "...where Jones embraced a young
    executive. (played by J. Johnson)") By leaving hooks, you make it easier
    for storytellers to write plots tailored to your character, or for new
    players to get an "in" at the start of the game. And you only need two
    or three.

    Rule #7: Use Cliches with Care, or, You Are Not Your Clever Accent

    "The only idea more overused than serial killers is multiple
    personality." -- Charlie Kaufman, Adaptation

    Cliches are like spices. Used sparingly, they enhance the
    flavor, but use to much and the food is unpalatable. A unique piece of
    costuming, a foreign accent, the inability to use contractions; they can
    help make a character a bit more memorable. If you let your cliches
    define you though, you end up with a caricature, not a character.
    You'll run into the same failings if you try to base your character too
    closely on an existing literary character. It's not just against
    Camarilla policy to allow players to play characters based on historical
    or litterary characters; it's a bad idea! Doing so, like relying on a
    cliche, will ultimately detract from your character's personality. It's
    a shortcut that should be avoided. Borrow, liberally even, but do not
    copy directly. If you must, try mixing the personality traits of two or
    three characters that interest you.

    Red Flags: when asked to describe your character you reply with
    "Did you ever see the movie...?"

    Rule #8: There's No Place Like Home

    It always imprsseses me the percentage of characters in any
    venue that aren't local. Everyone wants to be from someplace, anyplace,
    more exotic then wherever it is they are. Consider for a moment having
    been born here, or having been embraced here. It's not so bad, and it
    gives your character a real reason to be here, and makes it easy to have
    local NPCs be involved with your character. You don't have to do it,
    but not enough players do. Just consider it.

    Rule #9: Be Passionate About Something

    Story is about conflict. Not necessarily swords-and-guns, but
    it all comes about from characters desiring mutually exclusive outcomes.
    If everyone gets everything they want, it isn't a story. Don't be
    afraid to be passionate; I promise it won't get your character killed.
    Okay, that's a lie... but if they die, you'll feel good about it. Know
    how you want your character's story to end, because it will end,
    eventually. It can either end with you getting bored with the character
    and retiring them, or it can end because you were playing them with
    passion; which sounds like more fun?

    Rule #10: Talk to Your Storyteller

    They know more about all the other PCs in the game then anyone
    else. They've helped make more characters than you can guess. They're
    the one you expect to write plot tailored just for you. Grab them, and
    talk to them, for at least an hour about your character. Preferably
    face to face, but a phone call, series of emails, or some time instant
    messaging is also good. Showing up with a completed character sheet ten
    minutes before you go into game for the first time should be avoided;
    even if you have a great character, it can still fall flat if it doesn't
    mesh with the rest of the game.
    Saturday, October 1st, 2005
    2:12 am
    From the MST's new FAQ>.
    Does this strike anyone else as a Loaded question?>.... ... it made me smile.


    MET How is Sovereignty Broken?
    Thursday, September 22nd, 2005
    11:12 am
    Its good to be the Redneck..
    ya know there are times when I am not so happy about my Redneck past, recently I have had several computer issues that have frankly stumped me for a bit... but in the end after much aggravation I powered through, and I know that some of these problems are stuff that my more techie friends would smile and fix while chatting about cam stuff or Tv or music depending on which techie friend...
    However there are then days like today, when my Redneck past shines and I am rather happy and can sit about feeling accomplished... lately my brakes have been acting up on the Sportage, I blew it off as a lower priority until it started grinding... then decide that I should do something about it... so because I haven't really done a lot of mechanical work since I broke my back falling off of that water buffalo, I called a mechanic that Canuckdez recommended, a guy I have used in the past as well... the quote "300$" needless to say I was not real happy with the quote so I called around and priced the parts... 70$ ( plus another 30 in necessary tools and equipment) the 200 dollar difference convinced me that I would break out the coveralls and do the damn repair myself... net result... I started at 8:40 this morning by 10:20 my breaks are done save bleeding them which I will do when Shamus gets home to I can have him pump the breaks for me... ( as I cant do that part myself)
    So, sometimes "It's good to the be Redneck."

    Current Mood: chipper
    Current Music: Marry Prankster-The world is full of Bastards
    7:11 am
    Saturday, September 10th, 2005
    11:26 am
    Ipod Stuff
    Ok,
    So I took the Plunge, and picked up an Ipod, what a Nifty little peice of work it is... Super cool so I downloaded all my Music to the Ipod and still have a bunch of room left over, I picked up an Itune card and a few songs so far... all and all found some great stuff, but I am surfing against a sea of music, Having read Nash's review of American Idiot I picked it up and am totally enjoying it... but I thought I would try something along the lines of a MeMe


    So...

    For the New Ipod post a Song or artist you think I should check out...
    I will reply with one I think you should in turn check out...


    Just to dial folks in on my musical taste... I am something of a freak..I like Rock, Alternative, Rap, Country, I rather love comedy especially parodies... In general I'm pretty open... My musical collection includes everything from AFI to Roy Clark to the Geto Boys to the Capitol Steps... and a hell of a lot in between.

    Current Mood: enthralled
    Sunday, September 4th, 2005
    10:41 am
    Monday, August 29th, 2005
    6:10 pm
    who knew...
    You scored as Storyteller. You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director.

    </td>

    Storyteller

    83%

    Tactician

    75%

    Method Actor

    75%

    Power Gamer

    67%

    Specialist

    50%

    Casual Gamer

    25%

    Butt-Kicker

    25%

    Law's Game Style
    created with QuizFarm.com
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